Jump to content

All Activity

This stream auto-updates

  1. Today
  2. First off, thank you for making ground mud runes stack, legendary update. but as a result when trying to make an inventory of extreme magics, it only allows you to make one at a time, I click make all and it only makes one, it thinks the stack is only one ground mud rune probably, not much else to post except you can't make full inventories of extreme magics without clicking and making each individual potion. thanks homies
  3. I say we do it annually for the month of October in honor of our spooky friend @askbrown
  4. If you actually do this, we're only doing this for a week, no longer
  5. +1 can someone find me the statue we should use I can make this happen lol
  6. Ely (gyazo.com) TL;DR my summ level dropped below 60 and now i'm not strong enough pls fix !
  7. Yesterday
  8. Veit


    The Crumble Undead spell is supposed to be an instant kill to the spawned minion, but a lot of times splashes/doesn't kill it.
  9. essentially instead of a well its just a statue but you still have the perks of the well etc, just instead of it being a well its a statue of askbrown, anyone with a half a brain will +1 this
  10. Last week
  11. I went to kill Brutal red dragons at Catacombs and noticed that they where not counting towards the brutal red dragon kc for the achievement dairy however would add towards normal red dragons. Looking in the console it would say I've killed a Brutal red dragon not a regular red dragon.` Also noticed that under the Monster I achievements that brutal red dragons is spelt, brtual red dragon.
  12. I understand hence "in essence I agree". I never said we shouldn't add achievements, and I also understand that they won't be the only requirement for Comp T. That being said I really do believe myself that the cape should be made harder, however this may be. More quests? More boss kc? Newer area achievements? Only time will tell I guess.
  13. Yeah I agree with all of this, and imo comp t should be "too difficult" for a lot of players, it's always been a stretch goal for those players who did most of the content and were looking for something really challenging. Now challenging should be fun and enjoyable as much as we can make it but at the end of the day we are still on runescape and a lot of things are repetitive. I think a good approach here will be to clean up and balance our existing skilling challenges, add more pvm challenges around new content, we have raids and quite a few new slayer monsters around. Minigames are something I've been working with the other staff on, Zombie Waves has been my first target where we have a mix of a pretty lackluster minigame ontop of some absolutely ridiculous achievements (Reach wave 250??? Took me like 3 hours to get over 50) so I want to actually re balance how these minigames work a bit and then see about toning down/updating their related achievements after. Like Zombie Waves could be balanced out to have around 100 wave runs and scale the difficulty a lot quicker. Castle wars could have shorter games and more tickets per game. Unrelated to this thread slightly but I have been tinkering with a global minigame currency/shop see Thaler on rs3 that could fill in some gaps. Also with all the comp talk, we need to rebalance regular comp requirements and take peoples capes away if they don't meet new requirements. Should certainly fold in a certain achievement completion % for comp, even something like 40% for comp and 100% for comp t. Im planning to bump or start a new comp t thread when the time is right though, I know there is a lot of balancing and reworks to be done to existing content before we could feasibly ask anyone to complete everything to get it.
  14. Achievements won't be the only requirement for comp t though? I agree that it should not be easy, but you have to admit a lot of these achievements are dumb. Just because you've managed to complete most of them doesn't mean they should remain as they are. I agree with a lot of what Nicky said, making certain achievements harder and adding in content that has been released since the achievements went live is a good idea.
  15. Ok yeah, I will admit I may have overlooked that side of the argument. Thinking more along the lines of I really don't want to have to do achievements that I would have unlocked on my way to 5b but I do to do it again. I remember trying to work out how Comp T req should have been and having plenty of arguments with people because what I asked for was "Too difficult" but saying it's meant to be a grind and only the most elite should have the right to earn it. With this being said maybe making some of the achievements harder would actually be the right way to look at it. For example moving the 99 Requirements to Medium tasks, 25mil to Hard, and 200m being new to elite. Adding CoX Kills to Monster I being 1,25,50,100 and drops to Monster II. With the equipable drops being added to Elite Tasks of Combat I/IV respectfully. Clues also seem easy and are really easy to do with just stacking them up so maybe adding a higher clue count making Med 100, Hard 500, and elite either 750 or 1k I do feel like some of the minigames should be reduced like castle wars but I feel like that's might not be an issue depending on how many people are really going for all achievements as the majority of the player base would rather do something else than waste their time at CWars making is impossible to get enough players. This could be solved if people who are wanting to do 300 Wins at CWars can bring alts and have them on the other team but that would get rid of any fun the minigame is meant to bring.
  16. In essence I agree with what you're saying. However there's one thing that we all seem to be missing. Completionist cape T isn't supposed to be an easy feat if it was everyone would have it... That being said I really believe that to distinguish the hardcore players we should just leave current achievements be. If im almost done them then anyone can! I work 50+ hours a week and only really get to play weekends if that. So there really shouldn't be any excuse
  17. Earlier
  18. Looking through the Achievements since I've come back I would say some of the achievements do need changing. I would say some of them which have not been brought up are fine as they are good training methods for anyone going for 200m and will end up getting them anyways. The ones listed here to change I agree with. Like stealing from 10k stalls I can't see anyone doing as thieving at trader is just far superior. For example, look at Kari's thieving guide a regular account needs 7188 (6202 with Ibis) at Trader for 200m XP while at Gem Stall it's 25000 (22650 with Ibis) and sure its meant to be the most profitable but only giving 1.4B it's not an incentive and is more of a pointless grind getting 10k. Fishing 5k Sharks down to 3k sharks sounds like a good option too. Look at slays guide to go from 76-99 it takes around 2127 to reach 99 but I would up rocktails to maybe 5k as this is something people will achieve along the way to 200m fishing.
  19. yes less masochistic achievements please
  20. Skotizo Guide About the boss ; Skotizo is located is a level 321 NPC that uses Magic and Melee. Since we will be using Ranged to defeat him, the only concern here will be Magic. Known to be camped because he drops Hard clue scroll on every kill & can also drop Elites. Fun fact : the Dark claw can be alched for 6m OR be used on a slayer helmet to recolor it. No slayer level is required. Can bring a follower in. No stuff are lost if you die, you will have your tomb outside as you revive there Some items can be in Diango. : **One important thing to remember is this** : Once the damage is down to 45%, he will be too tanky (still able to defeat him but it will take you too much time) Just teleport outside and re enter via the Altar How to get there There's 2 ways to teleport to Skotizo (Catacombs) Easiest : ;;tele cata (catacombs) World Map - Slayer - Catacombs Once you have arrived, make sure you have your Dark totem (you can receive them from PvM boxes, dropped by NPC in the catacombs or from Players) **NOTE** You will need the 3 pieces to make the Totem which are ; Base, Top and the Middle Gear I would recommend to be atleast 70+ ranged so you would hit pretty much everytime and also having a level of 37 in prayer (Anti-mage) Defence and other melee stats doesn't matter in this guide because we're mainly using Ranged. Low-Level Mid-Tier High-Tier (Could use a blowpipe if you have one) If you're wondering which aura it is ; Supreme Sharpshooter AURA GUIDE If you don't have Overload or Renewals it's all good, just makes the fight easier. Same goes with Steel Titan. Where to stand to "safespot" Skotizo Just stand at this spot near the Black Stone(if you click on it when Skotizo is dead, it will spawn another one but it consums one totem everytime) **BE CAREUFL IF YOU'RE NOT AT THIS SPOT YOU WILL TAKE MELEE DAMAGE** VIDEO OF THE FIGHT LOOT
  1. Load more activity

  • Create New...