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  1. Hey guys! Sir Ruben here with my first video for our beautiful server! It would be absolutely awesome to hear your guys' feedback (both good and bad). Of course, leave a like and a sub on my channel! Yes I am using a Camtasia free trial while looking for something with a higher level of quality for future videos
    5 points
  2. Bug Fixes, Additions & More Prices in the Tokkul shops have been adjusted Dragon Gauntlets added to Spiritual Mage's drop table Iron Dragon spawning in wall at Ancient Cavern fixed Group Ironmen inviting each other to Dungeoneering party fixed Depositing noted items from looting bag into bank bug fixed Fixed Shadow sword & Ring of Visibility bug Defeat Jad without armor achievement bug fixed All farming achievements have been fixed (broke from Farming rework) Jar generator at Puro-puro is now functional Anytime a player is stuck in-game, after 30 seconds it should reset you (fixes multiple bugs) Steroid Dragons in Catacombs have been fixed Praetorian gloves (non-imbued) are now tradable Nex minions now die when Insta-darts are used Vorkath & Zulrah kill counts now track correctly in the Collection Log Graetoriax freezing on the fire ball attack has been fixed Yell's now have a 5 second cooldown between yells (Thank @Scatt for this) Killing Jad will now count as a kill for TzHaar slayer NPCs Forlorn Primal's have been adjusted to roll the chance at floor completion & reduced rate to 1/500 Added all the proper animations to all Maul's in Dungeoneering The following items have been added into Cosmetic Mystery Boxes: Silly jester outfit & stick Ring of Coins Ring of Stone Ring of the Six All ornament kits (or & sp) Including Torture & Anguish kits Updated examine value on the following items: Primal full helm (incl. T2) Primal platebody (incl. T2) Primal platelegs (incl. T2) Primal plateskirt (incl. T2) Primal kiteshield (incl. T2) Primal Warhammer Primal Spear (incl. T2) Graetorian Defender (incl. T2) Promethium full helm (incl. T2) Promethium platebody (incl. T2) Promethium platelegs (incl. T2) Promethium kiteshield (incl. T2) Promethium battleaxe (incl. T2) Promethium longsword (incl. T2) Promethium rapier(incl. T2) Promethium warhammer (incl. T2) Promethium maul (incl. T2) Added new Team Cape shops to "William" in the Wilderness (Near Demonic Ruins & Red Dragon Isle) Added the ability to create the "Fire max cape" The following items are now available for upgrade: *Note: Upgrading base Chaotics do not increase stats, only removes degradation. It is possible to upgrade Chaotic (t2)'s to (t3)'s therefore increasing their stats by 10%. **Note: Splitting an Abyssal vine whip (t2) will remove its (t2) status & return the normal whip & vine. Client Updates We have added the functionality to increase your own draw distance & zooming ability. Note: Depending on many factors the results of increasing your zoom & draw distance may have adverse affects. Draw Distance settings can be found in the "Client Performance" section of the client. By default this is set to 10. If you are having poor performance issues, consider reducing this number. The image below is a draw distance of 25 while fully zoomed out. When changing the draw distance, you must restart your client to take effect (max draw distance available is 30). However, the "Double Zoom" option will.. increase your zooming ability by x2. This does not require a client reboot & instead live-updates. Again, these features are mostly experimental and may have adverse affects. We welcome you to experiment and find your happy-medium. (If you experience any unwanted issues with the client update, reduce your draw distance & ensure double zoom is disabled) Finally, one last thing we are quite certain we resolved on our client: a laggy home. We surely hope the laggy home is a thing of the past in this latest client update. Final Note We are extremely excited about these client upgrades - we know many of you have been requesting for a way to increase your view/draw distance recently. This was no small task and required hours of troubleshooting and digging through obfuscated code, but we believe we achieved a terrific result. Not only did we increase the distances & zooms, but we put the control in your hands via the "Client Performance" settings so you can find your sweet spot. Lastly, the bug fixes & additions we are also excited about. More items available to upgrade, more bug fixes resolved, new fashionscape available.. all around a great update & we hope you are as excited as we are. With that said, comment & let us know your thoughts
    4 points
  3. God this is fucking sexy, even got my last minute Jad suggestion in. Incredible work to all who participated.
    3 points
  4. Buff Virtus, there's no reason Subjugation should be better than Virtus. Even when upgraded..
    3 points
  5. Hi Guys and Girls This is a suggestion post/Feed that could use alot of feedback from the community in regards to the wilderness, so PLEASE comment below Guide: = Wilderness Ticket/Token. As such, I recently completed the Examiner's Apprentice Quest granting me access to the Wilderness Resource Area! (GREAT USE OF UNLOCKABLE CONTENT BTW!!!) Although; upon endeavouring into this area for achievements sake, I was quick to realise there is a few major flaws with the whole area, aswell as having absolutely no incentive to train in such a risky situation (thanks Vegemite ;), other than a couple of achievements. First off: Pond doesn't work at all, completely rendering the fishing skill impossible to train here... This needs to be fixed and/or modified; could be filled with so many rare fishing spots such as: Fury Shark's, Tiger Shark's, Lava Eel, Cave Fish and ofcourse Rocktail. And will also incorporate a wilderness spot for Fishing Brawlers... (I bet most players wont have even heard of a brawler or know what it does). Secondly: Addition of Coal and Gold ore deposits within this skilling area. And removal of the ones from regular skilling area. (This ensures that either way ore deposits are locked behind some form of content or Payment Method). And will also incorporate a wilderness spot for Mining Brawlers... Thirdly: Addition of Draconic Jadinkos to this area! This would add another skill to train within the Resource Area, aswell as a potential new animal to hunt! The Draconic Jadinko requires a Marasamaw Plant "box trap" to catch and will take more time to obtain than conventional training method's, although could give noted skilling supplies aswell as per catch. This method will also incorporate a wilderness spot for Hunter Brawlers... Finally: After all those new suggestions an little fixes are complete, some of you may be thinking. "But there's still not enough"! Perfect because what's next will really have your mouth watering. In a last effort attempt to maximise profitability and even out the RISK > REWARD of training within the wilderness. Wilderness Rewards! I'd like to rejuvenate the idea/Suggestion I made back in 2018 of implementing "Wilderness Tickets/Tokens" to the game. Wilderness Tickets or Tokens would be gathered from actively playing within the wilderness, this could be from either Skilling (at the newly refreshed Resource Area or Agility Course), Bossing any of the many wilderness bosses we have, OR being "THAT" guy... You know... A PKER! These newly found Wilderness Tickets/Tokens would inhereitley be given to a player after each log they chop, or fish they catch, Player they kill or Boss they slay. The tokens will be kept on the player until banked outside of the wilderness. Wilderness Reward Shop Here is where I need community input. Ofcourse the Wilderness Tickets/Tokens can be used at the "Wilderness Rewards Shop" Located conveniently at the house north of bank at home. But what that shop contains is up to you guys, the community. Below you'll find an example shop, ofcourse there will be no Chaotics or Scrolls in the shop! so disregard those... Thankyou all for taking the time to read this post. Please take the time to leave constructive comments below! Lets get this ball moving people! For a server thats 3 years old we need a wilderness scene BADLY. I know its a long one but its the start to rejuvenating the wilderness a place where no donor, ironman nor normal player is safe... Yours thankfully:
    2 points
  6. Good discussion here but want to address @Jake's statement: "Like most perks on Ely, they are always locked behind some sort of pay wall... Which really isnt fair to those players who struggle financially IRL." I feel this is wildly inaccurate - even just on the basis of, it isn't a game developer nor any company's obligation to remove the option to purchase from their games or products for the sole reason that "some people may struggle financially so it's not fair" - then they also shouldn't sell Lamborghini's because it ain't fair I can't buy one. That's my take on that in a broad and generalized view - the world don't work that way, nor is life even fair in the slightest. But more relevant to Ely, point #2: Just looking at the Hiscores, they are littered with donors & non-donors - there is nothing holding back a player who can't afford to spend money. What happens when you do spend money on Ely is more or less just a sped-up, less annoying version of the game (no more burning food, no more broken gems, no more run fatigue, no more overload damage) - none of these are essential to anyone's game play. Point #3: Was exactly what @DevilSkag already pointed out: the man has the Diamond Patron rank, which is $3,000+ spent on Ely, one of the most prestigious ranks & he says "I've donated less than 1% of my total donation amount at this point" - his case is not unique, I can rattle off numerous players who have these extremely high donor ranks that have barely spent $50 of their own money & are $3,000+ donors. If there was an actual paywall on Ely, this would not be possible, which brings me to point #4: You been here from the beginning, and you may remember - the first update I published on Ely after purchasing it was reducing prices in the store - you can still see this in the Updates section on the forums, it's literally the first update. I reduced prices. The following month, I reduced even more prices. The following year I introduced a full revamp to the Donor system: "When you become a Donor now, as small as the Guthix ($5) Donor you now receive access to all this content automatically in the Donor Zone. No longer will you have to purchase an Unlockable to fish Rocktails. The moment you become a Donor to Ely, you receive access to this in DZ. As well as all the others such as: Loom Crafting, Warlock Hunting, Gold Mineral Mining, etc." On top of this update, Runespan was also made free content - completely removed from being a donor perk. You of all people would remember, each and every one of these bits of content used to literally have to be purchased individually to access, I removed all that. Not long after those updates, I completely removed Rocktails from being locked behind a donor rank requirement and was made free content. And more recently - I completely removed the Aura's being locked behind a specific amount donated, and turned it into a voting requirement. Lastly, we introduced Scrolls to Ely specifically for the purpose of transferring, selling & buying donations from players with in-game wealth. That update alone completely abolished any sort of "paywall" that may have existed in the past. I believe it is abundantly clear that nothing on Ely is unfair to players who 'struggle financially' - nor do I even personally believe should any company, game, etc cater to those who can't afford to spend money on their products - then don't buy it. If businesses functioned on that premise, our economy would collapse. This isn't an attack on you or anything Jake, I just want to make my intentions and points clear to others who may read your statement and think it's true. Thanks for coming to my Ted Talk.
    2 points
  7. I'd wondered how you thought of the whole system in general. The addition of the gems definitely breathes some life into the lower to mid tier items while boosting the endgame stuff. Personally, I'm glad the gems were added since that allowed less useful items to become useful in the endgame. Also, getting an unwanted upgrade actually helps the newer players as well since someone who wanted gems is incentivized to trade for the standard counterpart. Perhaps an alternative change would be to up the examine value on t2 items, so that in the case that unwanted items are upgraded, it's at least profitable. Considering the items are now 10% more powerful it makes sense as well.
    2 points
  8. I'm a fan of the alternative ideas, however for me personally I am on the fence on the idea. I feel there may be more creative solutions to gem acquisition - IF, big if - it's needed at all. Few things to note: gems are by design to be rather difficult to obtain. The lower tier items have been added to expand and make the early to mid-game more expansive, as well as end game. Early game, it doesn't hurt to risk your Dragon chain or legs to try to hit that upgrade, as they are easily obtained no matter which state of the game you are in. However for the end-game, you're capable to grind these items and able to likely occasionally risk some mid-tier, to high tier items in return for some gems to get the upgrades where they matter the most for you. I agree with this, and would also like to make a point for others to note: my initial plans for this system included no gems whatsoever - you risked the item and either got what you wanted, or you didn't. We added the gems as a fail-safe, to cap your loses & possibly get rid of items you no longer use, in order to upgrade the items you want the most. It's aimed at new players, correct & end-game players to get rid of junk and allow you a way & method to obtain your guaranteed upgrade. I see no issue personally to this because: before the upgrade chest, dragon legs, boots & chains meant nothing to end-game players. Now guess what, players are picking them up, saving them, buying them. It re-purposed an entire class of items that are usually out-classed within just a few hours of playing (depending on game mode, etc). So the fact players are "stuck" with all this T2 stuff they don't want and only option is to alch them - is a win in my book and not an issue. See above response All in all, I like the ideas in theory, but in practice could make T2 items a more-than-intended item in attainability & commonality. I think the grind for T2 items, and the leftover T2 "scraps" for end game players such as T2 dragon legs, boots, chains, etc - isn't an issue, but a feature and necessity in grinding the items you want upgraded. Sure, these items are rendered useless when they upgrade when you don't want them too - but the bright side is, maxed, comped & the rest are actually utilizing these items to begin with, making them more useful in every stage of the game, when previously they weren't used whatsoever. To reference the beginning of my post - I think if making these "scraps" more useful becomes more needed, there has to be a more creative solution. I'm not sure more easily-obtained gems is the right solution, but maybe more alternative ways to obtain them to begin with could be a good start in the right direction? Just my thoughts on the idea.
    2 points
  9. Yasss now I can finally sit at home and see EVERYTHING! Great job guys
    2 points
  10. Recent update wise we have been trying to cater to new players. Community wise it's tough as activity has died down recently. We have big things planned to change this but still have some QoL to work on in the meantime. Hope you come back to us in more exciting times. Stay in touch.
    2 points
  11. HI! love u all
    2 points
  12. Bug Fixes Double catching fishing feature fixed Ferret pet not following fixed Zulrah pet model fixed Added a portal between inner and outer ring at the abyss Suitcase is now prperly equipable Dom staff now provides unlimited elemental runes as intended Colored slayer helms now have proper requirements Right clicking while in the wildy/running has been fixed T2 ring of suffering now properly has recoil affect Combat flask now works Pathing issues with range resolved Promethium gear values in dung corrected T2 guardian gear stats fixed Gown added to minions drop table Override Update I am currently in the process of diving back into all our past overrides we've created that did not add a disassembly option to and re-adding that option. With this update I've completed a sizable list of items that now have the disassemble option available, see below: Cerberus set Nomadic set Tz-Tol set Solstice set Kirsen sentinel set Reaper set Zarosian set Sirenic set Staff of eternal frost Serenic godbow Blazing longsword Taeshalach On top of this, I will be slowly adding the ability to imbue your overrides with the T2 variants of items as well. To begin this, I decided to just go with the latest items as they are the most prominent at the moment, but below is a list of overrides you can add T2 items too: Masterwork set (now accepts T2 Torva) Dragonslayer battleaxe (now accepts T2 Primal longsword) Etherborne staff (now accepts T2 Hellfire staff) Windrunner bow (now accepts T2 Recurve bow) Tz-Tol set (now accepts T2 Torva) Guardian set (now can use Void dye on T2 Guardian) I will be working on expanding these lists often with updates as they are made available, as well as continuing the expansion of items available for upgrade on the chest. It's quite time consuming although easy, so it'll just take some time to get to all the overrides & getting up to date, but I will get there shortly. Hope you enjoy!
    1 point
  13. Just read the description in the video to learn how to enter the giveaway! Huge shoutout to "Ewan" for sponsoring!
    1 point
  14. The Abyss teleport via the global map menu takes you to the outer ring of the abyss, which is fine; But from there you cant access the inner circle of the Abyss. This can only be done via using the ::tele abyss command. Also the Soul Rift within the Abyss doesn't work.
    1 point
  15. As someone with an average amount of Cosmetic Boxes opened, and being an Ironman, I can tell you now that a lot of the rewards are ridiculous. The concept of paying $2 for Elegant or Villager items is quite absurd given that most of these items have an alch value of roughly 100 gold. Whilst this is all a gamble, my personal view on this is that for the monetary value against the general and common rewards obtained, the items are slightly lacklustre and could use an improvement. The purpose of this thread is to throw a few ideas into the hat on both how to improve the boxes in their current state, but also additional items to make these more worthwhile. NOTE: As an Ironman, a portion of these changes will be directed towards Ironman accounts over Ecoscape accounts. Alch Value Increases: As stated above, for the sheer quantity of Villager and Elegant items that you receive, the boxes are currently not worth the investment. Whilst it's not so bad the first time you obtain these items as now you have that Fashionscape, getting multiples of them become a pain. My suggestion here is to increase the alch value so that at least when you get this duplicate rubbish, at least you can get a few gold coins. Now I'm not saying throw these in the 100M+ range, but something worthwhile so that they're not complete trash. Additional Items: So as the majority of the Cosmetic Box loot came from Master Clue Caskets on OSRS, a few more will be included in here alongside additional items from other parts of Ely. Bear Feet - OSRS Beginner Clue Item. Mole Slippers - OSRS Beginner Clue Item. Frog Slippers - OSRS Beginner Clue Item. Demon Feet - OSRS Beginner Clue Item. Sandwich Lady Outfit - OSRS Beginner Clue Item. Shoulder Parrot - OSRS Beginner Clue Item. Trimmed Monk Robes - OSRS Beginner Clue Item. Jester Cape - OSRS Beginner Clue Item. Jester Outfit - Already available to Ecoscape. Rain Bow - OSRS Easy Clue Item. Ham Joint - OSRS Easy Clue Item. Imp Mask - OSRS Easy Clue Item. Goblin Mask - OSRS Easy Clue Item. Team Cape (I, X, Zero) - OSRS Easy Clue Item. Cape of Skulls - OSRS Easy Clue Item. Wooden Shield (G) - OSRS Easy Clue Item. Golden Chef's Hat - OSRS Easy Clue Item. Golden Apron - OSRS Easy Clue Item. Gold Trimmed Monk Robes - OSRS Easy Clue Item. Gilded Equipment - OSRS Elite Clue Item. Musketeer Outfit - OSRS Elite Clue Item. Every available Ornament Kit - Some are already in-game via Clue Scrolls/Donator Store. Big Pirate Hat - OSRS Elite Clue Item. Royal Set - OSRS Elite Clue Item. Monocle - OSRS Elite Clue Item. Ranger Set (Tunic, Tights, Gloves etc) - OSRS Elite Clue Item. Mummy Outfit - OSRS Master Clue Item. Samuria Outfit - OSRS Master Clue Item. Robes of Darkness - OSRS Master Clue Item. Obsidian Cape (r) - OSRS Master Clue Item. Ring of Coins - OSRS Master Clue Item. Boxing Gloves - Already available to Ecoscape - Remove animation and switch from a weapon to the gloves slot. Almost every Holiday Reward from OSRS - Some are already obtainable for Ecoscape. Box Usability: A simple one here. As we know, Ironman accounts can't trade with anybody and these boxes are the only way of obtaining specific cosmetics. I'm asking for a system where you can select the Use option on the Cosmetic Boxes on another player and it will give a dialogue box confirming (with the ability to turn it off of couse), to transfer boxes purchased from Ecoscape to Ironman accounts. This feature would be especially handy to the Event Managers for any events that they host regarding boxes, so that Ironman accounts don't have to wait for an Administrator to login to claim them. To review the OSRS Clue Scroll and Holiday Rewards, follow the attached hyperlinks. If anybody has any additional suggestions, feel free to leave them below and have the community vote on their favourites.
    1 point
  16. Large support for all of this, this'll bring incredible and imo, much needed content for the wildy. My only addition to this thread is perhaps Vet'ion and Callisto as they do not currently exist in the wildy at the moment. Nice and well thought-out suggestion brother.
    1 point
  17. Two suggestions for improving Nomad; First, we should add Nomad to the boss lineup for expert slayer tasks. Second, there needs to be an option to skip the beginning cutscenes at Nomad, or they should be removed entirely. They're a little bit redundant and very annoying to run through multiple times when you're camping. There are several other improvements that could be made, but these are the most necessary in my opinion.
    1 point
  18. So long as the deposits stay at the Donator Zone then I support all of this. The wilderness doesn't have enough incentive for most people to go there, so any balanced content that brings people in is a win. A specific Wildy slayer option that gives a lot of slayer xp could be a good addition too in my opinion.
    1 point
  19. Add an option to use more than 1 tier if more than a certain amount of gp is donated. 250m added = t1 begins (no change) 500m+ added = option for the donator to select t1 and begin t2 after the hour finishes, or start t2 immediately 1b+ added = option for the donator to select t2 and begin t3 after the hour finishes, or start t3 immediately If more than 1b is added to the well, keep the remaining amount for the next well. if 1.25b is added to the well, 1b gets deleted after t3 ends like normal and t1 well begins with remaining gp
    1 point
  20. Pouches are available as a drop from the creatures in the abyss portal area.
    1 point
  21. Overrides that should be able to disassemble: Cerberus set (i) Nomadic set (i) Tz-tol set (T) Solstice set (i) Kirsen set (i) Reaper set (i) Zarosian set (i) Sirenic set (i) (original version) Serenic Godbow (i) Staff of eternal frost Vyrewatch longsword (i) Blazing Longsword (p) Taeshalach (i) Ava's Assembler ~Thanks Team
    1 point
  22. Well said, and fantastic input. I do agree that this can definitely come off as a sort of a band-aid solution to the extensive amount of unwanted t2 items, but you're 100% right. We've just barely scratched the surface of Upgrading and we shouldn't be jumping the gun for more and more gems. That being said, I see as well as understand the thought process behind the upgrading of items way more clearly now, as I'm sure most of us do. I'll definitely be thinking of more realistic, less op, alternative ways to obtain gems. Thanks for clearing this up.
    1 point
  23. Love this idea, numbers seem rather high but I like the concept support
    1 point
  24. See if that was the case, I would be okay with it. But I think people won’t trash their 1b+ items, just destroy this shit things like whips. That’s the biggest problem, I think.
    1 point
  25. I think keeping gems only being able to be obtained through failing is better IMO, there's already so many items listed allowing people to get their easy fixings on gems. NO support on this but i still love you
    1 point
  26. I support a vast majority of these suggestions besides the ones that can be easily bought and abused from a store as boats stated
    1 point
  27. definitely agree except for fighter torso since it can't be bought for gp anymore. add Dominion weapons and gloves to the list though
    1 point
  28. I think the numbers would have to change. Definitely no support for the current “85% for 50%”. But support for the idea with different numbers.
    1 point
  29. Yeah I definitely support these suggestions especially the primal baxe
    1 point
  30. Very nice video man, i like to see the ely content
    1 point
  31. Nice video, keep it up
    1 point
  32. Ely is a server that really takes time to care and listen to its players, and it's very evident through the way weekly updates continue to impress the playerbase. Huge thanks to Lation & Matt for continously fixing and fine tuning the game we all love. Im sure im not the only one, but it makes me so proud to be part of a community such as this. 4 LYF
    1 point
  33. In my opinion, we have a good system for gambling and I see no reason to change that. With that being said, I used to gamble a lot and back in the day it was always done via players and it was great fun, but as Lation has already mentioned it would be more of a hassle than not. If we were to implement player based gambling, the only way I see it not draining all of our (staff team) time is if we would make it a rule that gambling is at your own risk and the staff team will not help in any cases of scamming, which is not something I'd like.
    1 point
  34. From a management point of view - I would be opposed. We currently have a system in which we eliminated the need of 'middlemen', we eliminated the risk of being scammed, we eliminated countless number of issues with a server-hosted system. While I get your point, player-hosted betting is more or less just nostalgic - but it certainly isn't as cut & dry as you have assumed: player-hosted betting servers 'thrive a bit more & have a more active community' - that's a result of maannny factors, largest of which - is revision. Being a 718 we have the cards stacked against us - it's among the least popular revisions right alongside RS3. For arguments sake if we implemented player-hosted gambling, I would have to change my advertisements from "Scam-free server hosted gambling" to "Player-based, large chance of scam gambling" We always shoot to make the lives of players & staff easier, and I feel this would be a step backwards. Do love the suggestion nonetheless & the time to post one, keep 'em coming - but this one is very unlikely
    1 point
  35. Very nice! Looking forward to seeing more of your videos
    1 point
  36. Nice vids bruh! Very helpful vid for newcomers. keep up the good work man
    1 point
  37. Very well spoken, you'll do well with this. Might wanna check your mic input levels though, There's a little bit of interference on the line which I could hear through my headset.
    1 point
  38. Thank you! Yes I have downloaded OBS and will be using it in the future. As for a series, I am planning one out currently
    1 point
  39. Cool video bossman, one thing I would add is to upgrade your recording software. I'd recommend using OBS, there's plenty of tutorials on YT to learn how to use it and it would make your videos more approachable imo! I can see you going far and I look forward to maybe a series of some sort
    1 point
  40. Hello. Hi. Hey there. Had a few ideas of items to add to the game/ to the new upgrade chest gonna keep it short and sweet k. Upgrade chest Subjugation gear Zamorakian spear Steadfast boots Ragefire boots Glaiven boots Primordial boots Eternal boots Pegasian boots Anti-dragonfire shield(all variants) Fire cape Zaryte bow Fury Amulet Now for the items i would like to see come ingame, mostly for the beginners/irons Basilisk jaw(upgrade for the helm of neitz) Fire max cape Ancient d'hide boots Guthix d'hide boots Saradomin d'hide boots Zamorak d'hide boots Couple cosmetics Ornate armor set Corrupted armor set
    1 point
  41. That would do it... Resolved.
    1 point
  42. was fun, try to include new people , talk to them etc, engage with them. community is small and nice and such, but you cant grow if you ignore and exclude new people. iron man is the reason i was here ; cause it was solo. but if i queued regular mode or anything, non hardcore, just wouldnt of been fun at all. i wanna see the server grow cause rsps is dying and its super nostalgic and fun for me, but its dying because its not catered to growing. anyways, be on here n there but probably not committed. but i wish the best of all of you. good luck and have fun
    1 point
  43. @Matt brought life back into this old gem of a thread, made me wanna update my score since my last posted was over a year ago, and i finally popped off like some of you guys EDIT: omg i just realized.. THIS IS THE HIGHEST SCORE YET big pogggggggggggg beat me bitches EDIT EDIT: ducky keyboard btw, ez
    1 point
  44. forlorn longsword and rapier along with all the chaotic weps would be handy for ironpogs
    1 point
  45. Due to the success of the upgrade chest, bumping this thread with the latest addition of items available for upgrades:
    1 point
  46. this is an interesting idea. If you choose to skill you should enjoy it. Personally I feel for some, grinding for 5b xp is more of a personal achievement to test their limits. Giving people an incentive to fulfil 5b xp and get rewarded at the end is a bad idea. This just brings out whining about how bad skilling was to train; but hey, I GOT THE 5B CAPE! look at me attitude. no support
    1 point
  47. I can see your point in this. My recommendation to this would then be to adjust the privileges of the Event Managers exclusively so that they could handle these boxes at the end of the given event if an Ironman was to win them.
    1 point


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