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  1. Daily Challenges This is the official introduction of the new daily challenges system! Every day (24 hours) on login you will be greeted with a new set of challenges to complete. These challenges are generated around your characters goals and will always be unique. We will be actively improving this system and adding more challenge types over time. Challenges reset at 12AM server time (GMT+1) If you are currently doing a challenge when they reset, don't worry. You will be able to complete the challenge and type ::challenge to get a new one. You are limited to completing 3 challenges per day. Here is what the challenge shop currently contains. We will be actively adding to and adjusting this shop as we receive suggestions. Please post your suggestions here: Thank you.
    6 points
  2. Perks We thought of an idea some time ago that would allow non-donor's & lower donor rank players to have temporary or limited access to the high-tier donor benefits. Think for example, the ::Bank command. Everyone wants that, but not everyone can/will/wants too spend $500+ to get it. That makes sense & is understandable. So we thought, how could we make it more accessible to more, without changing the ranks themselves? Time. We took our existing donor benefits, and put them into time-based, expiring perks you can individually purchase. Each perk has a price & a time. See below for a breakdown: Pillage - Receive double the loot from the Crystal Chest for every key - 1 Hour Proclivity - Receive the option to choose from 2 different Slayer Tasks - 12 Hours Dualistic - Receive x2 the Slayer Points upon task completion - 12 Hours Invoke - Receive access to the ::Bank command - 1 Hour Invocation - Receive unlimited Prayer in PvM - 1 Hour Indolent - Automatically pickup Crystal keys, parts & coins to inventory - 6 Hours Archer - Receive unlimited arrows & bolts - 6 Hours Alchemist - Receive unlimited elemental & combat runes - 6 Hours Exertion - Receive x2 XP in all skills - 1 Hour Plunder - Receive a 25% drop rate boost - 1 Hour The prices of these perks range anywhere from $5 - $10. They are not meant to replace the benefit of actually achieving the ranks that have these as permanent effects, just give short, temporary access to those who cannot/will not spend the amount of money required to get there. These are game-enhancing, temporary perks. Better yet, each time you purchase a perk (or anything for that matter), you are slowly building up towards & getting closer too the rank that has these as a permanent effect. We see them as a win/win. Even better still, these are all tradable. Just as it is with Scrolls (people who don't want to donate can still reap the benefits of donor status), it is with perks. A non-donor can buy these from other players and enjoy these benefits. What if I am already a Patron and receive these? Obviously many of these perks may not apply to you. You already have ::Bank, you already get to pick your Slayer Tasks & already have Crystal Key pickup abilities. Yes, most of these will not benefit you anymore than you already have. However, if you're a Bronze Patron ($1k) & receive 10% XP boost permanently; you can still use "Exertion - x2 XP" perk & get that 10% bumped up to 100% temporarily. BUT - if you're a Diamond Patron ($3k) and already get a 50% increase, you'll only receive another 50% increase on top; still a 50% increase, but not x2 on top of your 50% like others will receive. In short, it overrides your donor benefit. If you are Gold Patron ($2k) and already get the 15% drop rate increase, "Plunder - 25% drop rate boost" perk will increase that 15% to 25%, not stack to 40%. A timer will be available in the Quest Tab, below the Well of Goodwill info that will display each perk & it's time remaining once activated. Final Word All in all, our main goal with this addition is just like it was with Scrolls: make everything more accessible to as many players as possible. Of course, we also hope these will be popular additions to our Store that it may help increase our sales & revenue to keep our expenses paid, development continued & advertisements up. Let me know your thoughts below!
    5 points
  3. Notice: This was originally an email to all members, however due to the unusually low amount of opens, clicks & etc - I'm reposting this email here to make sure everyone is up to date on our progress on CoX! Chambers of Xeric - Development Blog Hey, you may recall us talking about the Chambers of Xeric in previous emails. We discussed how it was our next major content addition. Since then we've managed to get some incredible progress and wanted to share that with you. It is a very exciting time for Ely. We are coming close to 4 years online and have consistently grown our community and established a dominant position in RSPS as the #1 718. With that said, let's dive into this. As we began our development of CoX on Ely we looked at other servers and how they did it. We looked at other 718's, even OSRS servers and anyone who had CoX in general. We quickly realized 90-95% of the servers we looked at had it wrong right from the start. There was no real, true OSRS room generation. Without that you can't utilize the Runelite CoX plugin's, etc. We spent a lot of time right at the start getting room generation true to OSRS. We quickly learned the only other 718 that claimed to have CoX had the entire thing completely wrong. Skipped tons of content, wasn't accurate to OSRS - it was essentially custom raids with the same assets as OSRS. We set out to have accurate and true CoX just as it is in OSRS. We now realize we will be the first 718 RSPS to ever have full, real Chamers of Xeric & we are really excited for that. This project is a huge project, especially on a 718/Ely. However we've made tremendous progress and I feel we've done enough to show you some teaser images of our progress so far.. There is so much more to show and we hope to share them with you soon. We left off at the entrance to Great Olm - and we'll show you more soon. In the mean time we hope you are excited to see this incredible piece of content finally arrive on Ely, and finally in it's true form unlike many RSPS & the first 718 to ever do it. Resource rooms, Storage & everything else is functional, storage is upgradable, etc. We are currently going through every NPC & Boss and applying all the correct combat mechanics and such to them. As we progress, we will need more help from you or anyone with knowledge of Chambers of Xeric to help us test & refine the content. If you are willing & familiar with CoX we ask you to reach out to us and offer your hand in testing. We will likely be rewarding people who are knowledgeable and able to help us test and refine this before release with store credit. Let us know! Thank you for being a part of this wonderful community & we hope to see you in-game!
    4 points
  4. I would just go through the list of monsters that could be assigned as a task, starting from hard going down to easy. That assigned task list contains the npcs that are killed the most by the majority of players. No one's really going to notice the lower level drop tables, but it would be nice to have them, even if they have niche drops. Tbf anything but seeds and herbs from hard tasks would be a great improvement.
    4 points
  5. I have like 400 totems this would be absolutely rad if there was an altar or something inside of the Skotzio arena so that I could reset the instance without teleporting home then back to skot.
    4 points
  6. Btw lads, that pack on the far right is:
    2 points
  7. First, I'm not sure if you're only doing slayer monsters and such and if you're only updating drop tables to the osrs ones, but I thought I'd post a few ideas I've had. Nex's drop table is a mess, so it would be nice to get some drops that make up for the time it takes to kill instead of 5000 unnoted herbs and potions Cerberus - I'm not too sure about this one, as I don't pick up any of the drops but I feel like they're somewhat crap. Next I think, if anyone is going to be reworking tables, it could be worth mentioning early game bosses such as godwars and kbd. Now I know they have their respective drops and all, but I feel like we could do something with them to boost early game money making - Introducing more alchables, bigger gp drops and or higher tier skilling supplies maybe?
    2 points
  8. hey everybody jagga here from toronto canada i use to play rs back in 08 came across ely on moparscape thought i should give it a try and it tuRned out to bE a AMazing Server see yall around!!
    2 points
  9. UPDATE I got this a bit wrong, so my old answer will be hidden in a spoiler tag. My answer is: 26 Here's the scenario and a brief explanation: There is a large force of rats standing across from me, on this open dirt field. It's a bit cloudy, and no rain. I charge towards the army of rats, wearing my boots I kick and stomp, defeating like 10 of them. Confident in my fighting ability I get cocky and try out a flashy kung fu move I saw in a movie once, (you know the one you like jump, kick, jump and kick) not realizing the rats aren't tall and I'm just kicking air, I decide to go back to the stomping. After defeating a few more rats I get tired obviously and the rats notice this and decide to charge at me all together and overpower me - I'm defeated. Hope these answers satisfy you, Boats.
    2 points
  10. Hi, As the title says above; we are unable to alch untradeable items. A lot of people use this method to cash in on PVM points for GP. Thank you!
    2 points
  11. i uuh.. Made something. Unfortunately the noob i am i dont know how to put like charging, and passives yet. But nothing is impossible my friend. After raids we probably gonna have some items added Staff of the dead.mp4
    2 points
  12. i found this today when equipping my t2 ammy of anguish
    2 points
  13. + = $$ Hello all, many of you have likely noticed whilst playing the game, we get a lot of junk items as drops ( dragon longswords, helms, spears, shield halves, rune, addy, and the list goes on) while doing various pvm tasks, slayer, general farming of mobs, or just playing the game in general. Most of us like to ignore the drops as it takes up inventory space and time for that matter. And as tedious as it is to pick each of these items up, they still have a great, decent alch value to them however, they're being deleted from the game due to our laziness. Let's change that. My proposal to combat these items being deleted from the game, and to add a little bit more coin into our pouches, is to add the Spring cleaner from rs3. An item that automatically alchs each of these items at the cost of Springs. 1 Spring = 1 charge of alch. We could add the Spring cleaner to the PvM shop at the cost of 1.5M points and the springs used to charge it could perhaps be sold at 100 Springs for 15,000 points. Obviously, we could alter the price of these items in the shops to whatever seems fair of course. The item doesn't have to be straight from rs3, it could be completely custom. Having it alch items that are equal to or below a certain threshold the player can set. Let me know your thoughts in the comments below, is this too op? Would players actually grind pvm points for this passive money making item? Personally, I feel as though this would breathe new life into a lot of different areas for players looking for some side cash while they do other tasks on the side. TL;DR - Add auto alching item that sits in inventory for passive money making without having to loot things.
    1 point
  14. Love the idea. I for example rarely pick up said drops, and honestly if I didn't have the auto coin pickup perk, I wouldn't pick gp drops either lol. This would give us a nice way to spend all these pvm points on
    1 point
  15. +1 for support of this idea. It would be a good answer to the issue raised in topic 5053.
    1 point
  16. Hadn't thought about that, but it could always be a different item used for the override, perhaps a future box item. But in the same theme as the sirenic blood
    1 point
  17. Correct, I finished the set pretty much at the start of the year and its stayed that way since. So rather than let it go to waste thought we could throw it into the reward store here. Definitely will not let the final boss concept go to waste though.
    1 point
  18. Daily Challenges | We Want Your Opinions Sup Ely Fam, We have an update coming very soon that requires your thoughts. We are implementing a new system that will be known as Daily Challenges - you will be given 3 daily tasks tailored to your specific account that will take approximately 10-20 minutes to complete and you will earn points for each task completed. We would like to have this system reward you with points which you then can spend in a shop for this system. What would you like to see as rewards for this kind of idea & shop? Please leave your thoughts & suggestions below! Thank you.
    1 point
  19. I think I remember someone suggesting this before regarding the seasonal bosses, and I'm all for it. Support.
    1 point
  20. §Hello people of Ely, i am currently at your service. As of currently i've reworked some of the following NPC drop tables. Please suggest me more NPC's you would like to see have an osrs drop table. Also if there is any new items or changes they will be notified. Normal monsters: Abyssal demon - Done (Added Abyssal dagger to drop table) Gargoyle - Done Bloodveld - Done Crawling hand - Done Banshee - Done Dark beast - Done Greater Demon - Done Kurask - Done (Added Leaf-bladed Battleaxe to drop table) Dust Devil - Done (Added Dust Battlestaff to drop table) Skeletal Wyvern - Done (Added Granite legs, Granite body to drop table) Brutal Blue Dragon - Done Brutal Red Dragon - Done (Replaced normal draconic visage to ranged visage Brutal Black Dragon - Done (Replaced normal draconic visage to magic visage) Superior Monsters: Crushing Hand (Crawling Hand) - Quantity changed, added some supplies like food, potions, gems, guaranteed 2.5m coins Clue scroll (easy) Chasm Crawler (Cave Crawler) - Quantity changed, noted all herbs, added supplies like food, potions, gems, guaranteed 2.5m coins & Clue scroll (easy) Giant Rockslug (Rockslug) - Quantity changed, noted all ores & bars, added supplies like food, potions, gems, guaranteed 2.5m coins & Clue scroll (easy) Cockathrice (Cockatrice) - Quantity changed, Noted all herbs, added supplies like food, potions, gems, guaranteed 2.5m coins & Clue scroll (medium) Flaming Pyrelord (Pyrefiend) - Quantity changed, noted all ores, added supplies like food, potions, gems, guaranteed 2.5m coins & Clue scroll (medium) Monstrous Basilisk (Basilisk) - Quantity changed, noted herbs & ores, added supplies like food, potions, gems, guaranteed 2.5m coins & Clue scroll (medium) Malevolent Mage (Infernal Mage) - Quantity changed, added mystic robe sets, added supplies like food, potions, gems, guaranteed 2.5m coins & Clue scroll (medium) Insatiable Bloodveld (Bloodveld) - Quantity changed, noted herbs, added supplies like food, potions, gems, guaranteed 2.5m coins & clue scroll (hard) Vitreous Jelly (Jelly) - Guantity changed, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (easy) Cave Abomination (Cave Horror) - Quantity changed, noted herbs, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard) Abhorrent Spectre (Aberrant Spectre) - Quantity changed, noted herbs, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard) Choke Devil (Dust Devil) - Quantity changed, noted herbs, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard) King Kurask (Kurask) - Quantity changed, noted hebs, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard) Marble Gargoyle (Gargoyle) - Quantity changed, noted bars, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard) Nechryarch (Nechryael) - Quantity changed, added dragon boots, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard) Greater Abyssal Demon (Abyssal Demon) - Quantity changed, noted herbs, added abyssal dagger (p++), added supplies like food, potion, gems, guaranteed 2.5m & Clue scroll (hard) Night Beast (Dark Beast) - Quantity changed, noted herbs, noted ores & Bars, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard)
    1 point
  21. Turn 1 point into 2M cash Turn 2 points to a Crystal key
    1 point
  22. Fully support this idea, i think a "hide others loot" option would be great
    1 point
  23. Thanks Chimp! Great work!
    1 point
  24. These are great, much needed consistency throughout the game, here are some of my suggestions to add: Crazy archeologist Scorpia Callisto Lava dragons
    1 point
  25. +1 for filtered loot options via runelite.
    1 point
  26. These answers more than satisfy me. Also, completely reasonable. Unlike freaking ISO
    1 point
  27. I could probably curb stop about 5 of those bad boys before the weight of my actions takes a tolls on my emotions. Physically, I could probably drop about 194 of those cheese eating dipshits before they overpower me, but it would give my therapist a real challenge when the next session comes.
    1 point
  28. Xenith made a good point. NOT New York City rats. Those mfers built different. Just a standard, mid america rat
    1 point
  29. i support this and its purpose to be able to upgrade most of your pvm "geart" to better your pvm experience, but i also believed that some items we have here at ely are already too strong for ely's available bosses atm, having too powerful equipment and weapon can take away the fun and challenges, making the game balanced is what keeps me playing, making it too easy gets boring "its only my opinon", overall i like where the upgrade chest is heading and with cox coming to ely soon, we wont be needing t2 to fight ncp and great olm, i know they will do great with coding cox 1:1 with osrs, if so,, just regular basic max equipment will be fine. +support
    1 point
  30. POG fr we do need this its the only thing that stops me doing slot more
    1 point
  31. Support, gets rather repetitive having to tp out and in every time. Ya'll can still do the traditional method if you want to restore spec ig
    1 point
  32. +support, there's another altar in the room that we could potentially used the totems on to respawn Skotizo.
    1 point
  33. 1 point
  34. Been a while since I updated, took a few months off but been back at it recently! Posted an updated loot tab and updated the goals list. Total cash has gone down but I've been finishing up all my bis gear and unable to resist the call of the well. Getting some nutty kill times with all this new gear, t2 is really something else lol. I can feel the sub 30 KQ and Zul just need that RNG
    1 point
  35. Hey, Can we have staff of the dead added to Zammy drop table? Having toxic staff of the dead would be pog.
    1 point
  36. Insta kill dart only does 1k damage at corp. Kinda cringe
    1 point
  37. Nice. Looking forward to your posts about killing 5k of everything else
    1 point
  38. So I had to 1 up my boy @fm das and do 5k arma kills. the loot tab is about 3.5k kills worth but I have included the collection log for all 5k kills
    1 point
  39. I made a tie dye shirt yesterday, let's get some more peeps postin in here I'm carrying this thread! Time for a beard trim eh
    1 point
  40. 1 point
  41. Can No longer "cast alchemy on untradable items".
    1 point


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