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Luke

Would you like to see a loot table rework of all Boss NPCs?

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One immediate example would be General Graardor dropping 3 Grimy Snapdragon - feels underwhelming right? A drop like this would be increased to 10 and made noted - to give some meaning/benefit to your trips if you're unlucky. Please vote Yes or No and provide your reasoning below if you'd like to. Thanks!

 

Edit: I will also poll the final proposed changed for each Boss in-case I get a bit too excited and do a weird drop.

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No. Although, I'm kind of on the fence, I think it would be somewhat fulfilling to get some kind of loot worth a bit of value.  gp is easy to get as is so I don't think it's much of an issue.

In my opinion, I dont think it's worth the time to reassess and implement more quantity of cruddy drops.

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49 minutes ago, nelly said:

No. Although, I'm kind of on the fence, I think it would be somewhat fulfilling to get some kind of loot worth a bit of value.  gp is easy to get as is so I don't think it's much of an issue.

In my opinion, I dont think it's worth the time to reassess and implement more quantity of cruddy drops.

 

If the factor of time is something that's pushing you over the fence, this project would take me like a few days in my spare time - time not spent working on anything else.

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  • I love the idea of this! normal drops are wank atm tbh and doesn't really give good skilling items that people need on ely, because who really needs all herb drops etc when you can buy most from ge and same for most of the others, I believe we need more items such as:
  • Dragonstones
  • Magic logs
  • Rocktails
  • Mahog logs
  • Addy/Runes bars

Also how about some higher coin drops for newer players (coin caskets maybe that gives you a range from 500k-2.5m?)

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Ideally, a rework that improves drop tables without just introducing a massive amount of gold would be great.  I.E, no gigantic stacks of rune armor.  But then again, with the general store it's sort of impossible to introduce such a rework without furthering inflation of the economy.

I would propose 'tiered' drop tables.  Low level monsters drop low level skill materials, mid leveled drops mid level, etc.

Low level bosses could drop larger amounts of mid level resources, with other bosses dropping larg (But not too large) of high level resources, with highest level bosses dropping the best materials, in lower but consistent amounts.

Examples of low, med, and high resources

Seeds:
L:  Potato, Marigold seeds
M: Irit seeds, Willow seeds
H:  Torstol, Yew seeds

Bars:
L:  Iron
M: Mithril
H:  Adamant 


 

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