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Marzera

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Marzera last won the day on May 31 2019

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  1. You can't fool me that fiery phat was just a regular red phat
  2. I can't wait to kill Bork all the way until December!
  3. Kalphite King would have to be reworked, as would most other RS3 bosses. But I'd like to see them, if not the gear they drop.
  4. Ideally, a rework that improves drop tables without just introducing a massive amount of gold would be great. I.E, no gigantic stacks of rune armor. But then again, with the general store it's sort of impossible to introduce such a rework without furthering inflation of the economy. I would propose 'tiered' drop tables. Low level monsters drop low level skill materials, mid leveled drops mid level, etc. Low level bosses could drop larger amounts of mid level resources, with other bosses dropping larg (But not too large) of high level resources, with highest level bosses dropping t
  5. I think having a Deposit option at lower Donos would be fair. Opposed to being able to bank. As far as SOF goes, I like it but SOF needs a rework in general. Having spins for all ranks increasing based on rank could be paired in with a SOF update. But I'm just spitballing, not like I can do anything about it lol
  6. FRICK FORMAT They should be notable
  7. Need more item on Loot Beam too. Lamps, Totem pieces for starters.
  8. Ingame Username: Ram Rez A Description of bug: 1.)I put in 5 Smouldering Stones into GE. Upon confirming the offer, Stones appear as Corpsethorn logs (Daemonheim material.) 2.) At some point, unnoting or noting Smouldering Stones turn into Dwarven Keys https://runescape.fandom.com/wiki/Dwarven_key 3.) Smouldering Stones cannot be found in GE, but can be sold. Screenshots, if possible: Happened too fast. Only had the 5 stones. Detailed Explaination: Man Smouldering Stones are a Smouldering wreck n sheeeeeit
  9. Username (ingame): Maaaaaaarz Suggestion (short description): 1.) Make Looting bags persist through death. 2.) Allow for rearranging of items to be done outside of Wilderness Why (explain what this will benefit, and how): 1.) In OSRS the system encourages the use of looting bags through item storage options like Zulrah, as well as a 60 minute timer on items lost on death. So it's harder to manage items as an UIM in Ely. 2.) Progression happens to quickly to justify having to interrupt gameplay to rearrange inventory space. Again, it's much easier to manage in OSRS
  10. Raise the limit, but release them in smaller batches throughout the month. This allows for people to get a 2nd pay period in (or mow some lawns idk) and gives late starters a chance to get a bunch before CERTAIN PEOPLE NOT NAMING NAMES buy them all out in the first couple days.
  11. I believe it does need a rework. Maybe have everything moved above ground, so you just have to kill each of the bosses and then head underground to the chest rather then run into each crypt.
  12. I'm not too enthusiastic over a crazy amount of kills for most bosses. Maybe we could just have a check for each of their unique drops? Save for bosses like Nex, as that'd be a bit too crazy. edit: I'm more in favor of a goal to achieve opposed to a mindless grind.
  13. Ingame Username: Notmarz Description of bug: Based on how your combat is calculated, you cannot equip dominion tower gloves. Detailed Explaination: I had a 99 Range 99 Defence range account with 120 combat. Due to how Runescape calculates combat, I was determined as a 'range' account, and I believe there's a check in place for the gloves that only detects melee combat stats, or something to that effect. Upon getting my Attack and Strength up to a high enough level I was able to equip the gloves. Previously I was receiving an error of 'Your combat level must be 110'
  14. Ingame Username: Marzera Description of bug: Items in grave appear to everyone when grave is manually destroyed If grave is left to decay naturally, items don't appear and Diango eventually collects them.
  15. I'd be fine if 104m in each skill, maybe 200m for dung?. Legends (and each kind of Ironman,) could have their own special version of the cape with the same exp requirements. With that said I'd like to suggest an increase to dung exp rates. Or at the very least, an increase in tokens.


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