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Kyle

Max Guild

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Username (ingame): Kyle

Suggestion (provide all details possible): Add a "max guild" for players who have achieved max cape, and to add a teleport there to the cape.

Why (explain what this will benefit, and how): Anyone who has maxed will benefit. Could include some cool things to help you skill.

Other Notes (if applicable): I don't know where, or what it will have in it, but a suggestion is the first step to get the ball rolling. What do you guys think? I know there is already skilling area but maybe some maxed players who are going for 200ms would like something that isnt there? I just thought it would be a really cool idea.

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#triggered

 

But I do like the idea. Kind of like an exclusive skilling area

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First idea I've thought of is an extra patch to plant a tree in

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100% support

I would say the goal is to provide a place for maxed players to hang out and be able to skill together while not completely voiding the need for a maxed player to use the regular home, segregating the community.

 

Some ideas to add to guild:

Banker/GE

Undying fire for bonfires/cooking

Prayer altar(closer than one at home, gives same xp as home altar)

Slayer Master

(skeptical of this one) Summoning obelisk for making pouches. This would be the closest obelisk to a bank.

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Intrances - Agree with all except the iron (make it granite or sandstone). Great suggestions!

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I felt that adding a 3 spot of either would create a new meta, whereas adding iron still adds a solid training method without changing the plan to 200m mining

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Support, really like the idea of having a place to hang out and skill together with fellow maxed players

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Like Nicky said it will push us to get that max cape and you can relax with the guys and girls, and chill like Kari said

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Support.

This would be a huge benefit of going through all the hard work to max. The max cape is amazing by itself but a skilling area more efficient than the current one would provide a benefit that would apply mostly to maxed players, seeing as there aren't many benefits this would provide other than efficiency for the tedious grind to 200m xp.

Adding on to this a few things could also have higher respawn rates, such as coal or iron (cannonballs wink wink) or even granite/sandstone as said above if the area were to be purely for skilling.

 

My only worry with this was that the donator zone could become obsolete, but the donator zone is primarily for quick access to unlockables such as rocktails or black warlocks anyways so I doubt it would have a huge effect.

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Support.

This would be a huge benefit of going through all the hard work to max. The max cape is amazing by itself but a skilling area more efficient than the current one would provide a benefit that would apply mostly to maxed players, seeing as there aren't many benefits this would provide other than efficiency for the tedious grind to 200m xp.

Adding on to this a few things could also have higher respawn rates, such as coal or iron (cannonballs wink wink) or even granite/sandstone as said above if the area were to be purely for skilling.

 

My only worry with this was that the donator zone could become obsolete, but the donator zone is primarily for quick access to unlockables such as rocktails or black warlocks anyways so I doubt it would have a huge effect.

 

Going off what you said, the donator zone might get obsolete unless the donator zone is the only place for quick access to unlockables. So I support this idea, as long as we don't have any of the unlockables in there.

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