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Marzera

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Everything posted by Marzera

  1. Why the change back? Not that I mind, the old area is mucho nostalgic
  2. You can't fool me that fiery phat was just a regular red phat
  3. I can't wait to kill Bork all the way until December!
  4. Kalphite King would have to be reworked, as would most other RS3 bosses. But I'd like to see them, if not the gear they drop.
  5. Ideally, a rework that improves drop tables without just introducing a massive amount of gold would be great. I.E, no gigantic stacks of rune armor. But then again, with the general store it's sort of impossible to introduce such a rework without furthering inflation of the economy. I would propose 'tiered' drop tables. Low level monsters drop low level skill materials, mid leveled drops mid level, etc. Low level bosses could drop larger amounts of mid level resources, with other bosses dropping larg (But not too large) of high level resources, with highest level bosses dropping t
  6. I think having a Deposit option at lower Donos would be fair. Opposed to being able to bank. As far as SOF goes, I like it but SOF needs a rework in general. Having spins for all ranks increasing based on rank could be paired in with a SOF update. But I'm just spitballing, not like I can do anything about it lol
  7. FRICK FORMAT They should be notable
  8. Need more item on Loot Beam too. Lamps, Totem pieces for starters.
  9. Ingame Username: Ram Rez A Description of bug: 1.)I put in 5 Smouldering Stones into GE. Upon confirming the offer, Stones appear as Corpsethorn logs (Daemonheim material.) 2.) At some point, unnoting or noting Smouldering Stones turn into Dwarven Keys https://runescape.fandom.com/wiki/Dwarven_key 3.) Smouldering Stones cannot be found in GE, but can be sold. Screenshots, if possible: Happened too fast. Only had the 5 stones. Detailed Explaination: Man Smouldering Stones are a Smouldering wreck n sheeeeeit
  10. Username (ingame): Maaaaaaarz Suggestion (short description): 1.) Make Looting bags persist through death. 2.) Allow for rearranging of items to be done outside of Wilderness Why (explain what this will benefit, and how): 1.) In OSRS the system encourages the use of looting bags through item storage options like Zulrah, as well as a 60 minute timer on items lost on death. So it's harder to manage items as an UIM in Ely. 2.) Progression happens to quickly to justify having to interrupt gameplay to rearrange inventory space. Again, it's much easier to manage in OSRS
  11. Raise the limit, but release them in smaller batches throughout the month. This allows for people to get a 2nd pay period in (or mow some lawns idk) and gives late starters a chance to get a bunch before CERTAIN PEOPLE NOT NAMING NAMES buy them all out in the first couple days.
  12. I believe it does need a rework. Maybe have everything moved above ground, so you just have to kill each of the bosses and then head underground to the chest rather then run into each crypt.
  13. I'm not too enthusiastic over a crazy amount of kills for most bosses. Maybe we could just have a check for each of their unique drops? Save for bosses like Nex, as that'd be a bit too crazy. edit: I'm more in favor of a goal to achieve opposed to a mindless grind.
  14. Ingame Username: Notmarz Description of bug: Based on how your combat is calculated, you cannot equip dominion tower gloves. Detailed Explaination: I had a 99 Range 99 Defence range account with 120 combat. Due to how Runescape calculates combat, I was determined as a 'range' account, and I believe there's a check in place for the gloves that only detects melee combat stats, or something to that effect. Upon getting my Attack and Strength up to a high enough level I was able to equip the gloves. Previously I was receiving an error of 'Your combat level must be 110'
  15. Ingame Username: Marzera Description of bug: Items in grave appear to everyone when grave is manually destroyed If grave is left to decay naturally, items don't appear and Diango eventually collects them.
  16. I'd be fine if 104m in each skill, maybe 200m for dung?. Legends (and each kind of Ironman,) could have their own special version of the cape with the same exp requirements. With that said I'd like to suggest an increase to dung exp rates. Or at the very least, an increase in tokens.
  17. Xlogging does something to the item reclamation, I had 5 snakeskin boots, 5 rune crossbows, and 5 charged glories, lost the glories for my experiments. Was skulled in every case, to ensure I lost everything Tried on both normal and Ironman accounts, both time all items lost on death were returned after the grave timer expired, and the 1 minute buffer expired. Only time I lost items, after 5 experiments, was after I had died after x-logging.
  18. I'd be fine with an increase to DG tokens for Legends, as overall you receive tokens much slower overall compared to Normal. Slayer Points can be left alone, unless if we get additional stuff to buy with them. Skilling Points, maybe lower the required amount of exp in order to receive them and scale the points received down appropriately. 250k - 500k exp for 250-500 points would be fine. PVM points, I think are fine where they are. - If a rework for shops for Ironmen and Legends was implemented, or throughout all modes in general, I'll reevaluate, but aside from Dung I think the
  19. Username (ingame): Marz, Zram, Rez, um.. Suggestion (short description): Removal of cutscenes in Dominion Tower. Have the next round (Endurance) start immediately in batches of 5, 10, 20 rounds (toggle,) and allow for Spells to be kept in between rounds. Why (explain what this will benefit, and how): As of right now, the cutscenes in Dominion Tower take longer than several of the encounters, and can add hours of grinding based on your RNG. Details (a more thorough explanation of the above): Getting Dominion Tower Gloves is a huuuuge grind, and unless if you get lucky and get what you
  20. Ingame Username: Marzera / Ult Btw Btw Description of bug: Eating Purple Sweets takes the whole stack, healing appropriately. Screenshots, if possible: Detailed Explaination:
  21. Ingame Username: Marzera Description of bug: Getting stuck inside the exit platform Screenshots, if possible: Detailed Explanation: When defeating the Queen Black Dragon, activating the final artifact and running into the middle before the exit platform is raised can sometimes force you to be stuck inside of the platform, unable to move or exit and forcing you to teleport out. I've done it twice, on accident, Also ANTIFIRE PROTECTION IS STILL BROKEN REEEEEE
  22. Username (ingame): Marzera Suggestion (short description): Private Slayer Dungeon where players can have a Multi-Zone, Cannonable alternative for their slayer tasks. Why (explain what this will benefit, and how): The idea is to have a bunch of unlocks for Slayer, as once the Cannon is bought, Slayer Points don't serve much purpose. Details (a more thorough explanation of the above): I'm thinking a multi-tier system of unlocks. The base Dungeon unlock is the largest, at 1000 (Subject to change,) while the ability to use a Cannon, Multizone, extra damage on task, and chance
  23. Ingame Username: Marzera Description of bug: Leaving Dungeoneering Party / Closing Party screen causes the Boss room to glitch out. Still able to complete the floor. Obstructions like Boxes in Gluttonous Behemoth's room are still there. All textures fail to load, floor location is also lower than it's supposed to. Screenshots, if possible: Detailed Explaination: I pressed the X button in the Dungeoneering Party Details tab before entering the Boss room.
  24. Ingame Username: Marzera Description of bug: On use, any Dominion Tower Super Restore turns into Null. Screenshots, if possible: Detailed Explaination: I click. I drink. But mostly, I think.... it's just a broken address to the Dom Super Restore (half) item.


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