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J4mes2895

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  1. Not yet complete on a number of sets and there are lots of sorts I haven't even started on!
  2. Seems like a good idea; could also include a number of crystal seeds in the achievement rewards for their respective skills related achievements?
  3. Mechanics are good; but yeah... damage just makes it a suicide run each time. kinda puts a downer on a good run and obviously deaths impact on score / xp / token output. All that progress to then get bitch slapped hurts my soul.
  4. I've played a number of different games that use different tiers of rewards; so for example you have "universal" rewards for completing an achievement; but those with subscriptions or equivalent (in ELY's case, Donor status) also unlock an exclusive reward for being a donor. So for example; you could have a reward of a unique cosmetic for completing a challenge that everyone would get for that challenge; however those with donor status also unlock a small cash prize on top of that. It would incentivize players to donate and also complete challenges. Some games only use this additiona
  5. Hey, When you buy the Nature Staff from the Dung Reward Shop it instead gives you a baby pet crab. Hope this report helps! Doc1.docx


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