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  1. Hey guys! Sir Ruben here with my first video for our beautiful server! It would be absolutely awesome to hear your guys' feedback (both good and bad). Of course, leave a like and a sub on my channel! Yes I am using a Camtasia free trial while looking for something with a higher level of quality for future videos
    5 points
  2. Bug Fixes, Additions & More Prices in the Tokkul shops have been adjusted Dragon Gauntlets added to Spiritual Mage's drop table Iron Dragon spawning in wall at Ancient Cavern fixed Group Ironmen inviting each other to Dungeoneering party fixed Depositing noted items from looting bag into bank bug fixed Fixed Shadow sword & Ring of Visibility bug Defeat Jad without armor achievement bug fixed All farming achievements have been fixed (broke from Farming rework) Jar generator at Puro-puro is now functional Anytime a player is stuck in-game, after 30 seconds it should reset you (fixes multiple bugs) Steroid Dragons in Catacombs have been fixed Praetorian gloves (non-imbued) are now tradable Nex minions now die when Insta-darts are used Vorkath & Zulrah kill counts now track correctly in the Collection Log Graetoriax freezing on the fire ball attack has been fixed Yell's now have a 5 second cooldown between yells (Thank @Scatt for this) Killing Jad will now count as a kill for TzHaar slayer NPCs Forlorn Primal's have been adjusted to roll the chance at floor completion & reduced rate to 1/500 Added all the proper animations to all Maul's in Dungeoneering The following items have been added into Cosmetic Mystery Boxes: Silly jester outfit & stick Ring of Coins Ring of Stone Ring of the Six All ornament kits (or & sp) Including Torture & Anguish kits Updated examine value on the following items: Primal full helm (incl. T2) Primal platebody (incl. T2) Primal platelegs (incl. T2) Primal plateskirt (incl. T2) Primal kiteshield (incl. T2) Primal Warhammer Primal Spear (incl. T2) Graetorian Defender (incl. T2) Promethium full helm (incl. T2) Promethium platebody (incl. T2) Promethium platelegs (incl. T2) Promethium kiteshield (incl. T2) Promethium battleaxe (incl. T2) Promethium longsword (incl. T2) Promethium rapier(incl. T2) Promethium warhammer (incl. T2) Promethium maul (incl. T2) Added new Team Cape shops to "William" in the Wilderness (Near Demonic Ruins & Red Dragon Isle) Added the ability to create the "Fire max cape" The following items are now available for upgrade: *Note: Upgrading base Chaotics do not increase stats, only removes degradation. It is possible to upgrade Chaotic (t2)'s to (t3)'s therefore increasing their stats by 10%. **Note: Splitting an Abyssal vine whip (t2) will remove its (t2) status & return the normal whip & vine. Client Updates We have added the functionality to increase your own draw distance & zooming ability. Note: Depending on many factors the results of increasing your zoom & draw distance may have adverse affects. Draw Distance settings can be found in the "Client Performance" section of the client. By default this is set to 10. If you are having poor performance issues, consider reducing this number. The image below is a draw distance of 25 while fully zoomed out. When changing the draw distance, you must restart your client to take effect (max draw distance available is 30). However, the "Double Zoom" option will.. increase your zooming ability by x2. This does not require a client reboot & instead live-updates. Again, these features are mostly experimental and may have adverse affects. We welcome you to experiment and find your happy-medium. (If you experience any unwanted issues with the client update, reduce your draw distance & ensure double zoom is disabled) Finally, one last thing we are quite certain we resolved on our client: a laggy home. We surely hope the laggy home is a thing of the past in this latest client update. Final Note We are extremely excited about these client upgrades - we know many of you have been requesting for a way to increase your view/draw distance recently. This was no small task and required hours of troubleshooting and digging through obfuscated code, but we believe we achieved a terrific result. Not only did we increase the distances & zooms, but we put the control in your hands via the "Client Performance" settings so you can find your sweet spot. Lastly, the bug fixes & additions we are also excited about. More items available to upgrade, more bug fixes resolved, new fashionscape available.. all around a great update & we hope you are as excited as we are. With that said, comment & let us know your thoughts
    4 points
  3. "mostly for the beginners/irons" "Fire max cape"
    4 points
  4. God this is fucking sexy, even got my last minute Jad suggestion in. Incredible work to all who participated.
    3 points
  5. Buff Virtus, there's no reason Subjugation should be better than Virtus. Even when upgraded..
    3 points
  6. Good discussion here but want to address @Jake's statement: "Like most perks on Ely, they are always locked behind some sort of pay wall... Which really isnt fair to those players who struggle financially IRL." I feel this is wildly inaccurate - even just on the basis of, it isn't a game developer nor any company's obligation to remove the option to purchase from their games or products for the sole reason that "some people may struggle financially so it's not fair" - then they also shouldn't sell Lamborghini's because it ain't fair I can't buy one. That's my take on that in a broad and generalized view - the world don't work that way, nor is life even fair in the slightest. But more relevant to Ely, point #2: Just looking at the Hiscores, they are littered with donors & non-donors - there is nothing holding back a player who can't afford to spend money. What happens when you do spend money on Ely is more or less just a sped-up, less annoying version of the game (no more burning food, no more broken gems, no more run fatigue, no more overload damage) - none of these are essential to anyone's game play. Point #3: Was exactly what @DevilSkag already pointed out: the man has the Diamond Patron rank, which is $3,000+ spent on Ely, one of the most prestigious ranks & he says "I've donated less than 1% of my total donation amount at this point" - his case is not unique, I can rattle off numerous players who have these extremely high donor ranks that have barely spent $50 of their own money & are $3,000+ donors. If there was an actual paywall on Ely, this would not be possible, which brings me to point #4: You been here from the beginning, and you may remember - the first update I published on Ely after purchasing it was reducing prices in the store - you can still see this in the Updates section on the forums, it's literally the first update. I reduced prices. The following month, I reduced even more prices. The following year I introduced a full revamp to the Donor system: "When you become a Donor now, as small as the Guthix ($5) Donor you now receive access to all this content automatically in the Donor Zone. No longer will you have to purchase an Unlockable to fish Rocktails. The moment you become a Donor to Ely, you receive access to this in DZ. As well as all the others such as: Loom Crafting, Warlock Hunting, Gold Mineral Mining, etc." On top of this update, Runespan was also made free content - completely removed from being a donor perk. You of all people would remember, each and every one of these bits of content used to literally have to be purchased individually to access, I removed all that. Not long after those updates, I completely removed Rocktails from being locked behind a donor rank requirement and was made free content. And more recently - I completely removed the Aura's being locked behind a specific amount donated, and turned it into a voting requirement. Lastly, we introduced Scrolls to Ely specifically for the purpose of transferring, selling & buying donations from players with in-game wealth. That update alone completely abolished any sort of "paywall" that may have existed in the past. I believe it is abundantly clear that nothing on Ely is unfair to players who 'struggle financially' - nor do I even personally believe should any company, game, etc cater to those who can't afford to spend money on their products - then don't buy it. If businesses functioned on that premise, our economy would collapse. This isn't an attack on you or anything Jake, I just want to make my intentions and points clear to others who may read your statement and think it's true. Thanks for coming to my Ted Talk.
    2 points
  7. I'd wondered how you thought of the whole system in general. The addition of the gems definitely breathes some life into the lower to mid tier items while boosting the endgame stuff. Personally, I'm glad the gems were added since that allowed less useful items to become useful in the endgame. Also, getting an unwanted upgrade actually helps the newer players as well since someone who wanted gems is incentivized to trade for the standard counterpart. Perhaps an alternative change would be to up the examine value on t2 items, so that in the case that unwanted items are upgraded, it's at least profitable. Considering the items are now 10% more powerful it makes sense as well.
    2 points
  8. I'm a fan of the alternative ideas, however for me personally I am on the fence on the idea. I feel there may be more creative solutions to gem acquisition - IF, big if - it's needed at all. Few things to note: gems are by design to be rather difficult to obtain. The lower tier items have been added to expand and make the early to mid-game more expansive, as well as end game. Early game, it doesn't hurt to risk your Dragon chain or legs to try to hit that upgrade, as they are easily obtained no matter which state of the game you are in. However for the end-game, you're capable to grind these items and able to likely occasionally risk some mid-tier, to high tier items in return for some gems to get the upgrades where they matter the most for you. I agree with this, and would also like to make a point for others to note: my initial plans for this system included no gems whatsoever - you risked the item and either got what you wanted, or you didn't. We added the gems as a fail-safe, to cap your loses & possibly get rid of items you no longer use, in order to upgrade the items you want the most. It's aimed at new players, correct & end-game players to get rid of junk and allow you a way & method to obtain your guaranteed upgrade. I see no issue personally to this because: before the upgrade chest, dragon legs, boots & chains meant nothing to end-game players. Now guess what, players are picking them up, saving them, buying them. It re-purposed an entire class of items that are usually out-classed within just a few hours of playing (depending on game mode, etc). So the fact players are "stuck" with all this T2 stuff they don't want and only option is to alch them - is a win in my book and not an issue. See above response All in all, I like the ideas in theory, but in practice could make T2 items a more-than-intended item in attainability & commonality. I think the grind for T2 items, and the leftover T2 "scraps" for end game players such as T2 dragon legs, boots, chains, etc - isn't an issue, but a feature and necessity in grinding the items you want upgraded. Sure, these items are rendered useless when they upgrade when you don't want them too - but the bright side is, maxed, comped & the rest are actually utilizing these items to begin with, making them more useful in every stage of the game, when previously they weren't used whatsoever. To reference the beginning of my post - I think if making these "scraps" more useful becomes more needed, there has to be a more creative solution. I'm not sure more easily-obtained gems is the right solution, but maybe more alternative ways to obtain them to begin with could be a good start in the right direction? Just my thoughts on the idea.
    2 points
  9. Yasss now I can finally sit at home and see EVERYTHING! Great job guys
    2 points
  10. Hello. Hi. Hey there. Had a few ideas of items to add to the game/ to the new upgrade chest gonna keep it short and sweet k. Upgrade chest Subjugation gear Zamorakian spear Steadfast boots Ragefire boots Glaiven boots Primordial boots Eternal boots Pegasian boots Anti-dragonfire shield(all variants) Fire cape Zaryte bow Fury Amulet Now for the items i would like to see come ingame, mostly for the beginners/irons Basilisk jaw(upgrade for the helm of neitz) Fire max cape Ancient d'hide boots Guthix d'hide boots Saradomin d'hide boots Zamorak d'hide boots Couple cosmetics Ornate armor set Corrupted armor set
    2 points
  11. Recent update wise we have been trying to cater to new players. Community wise it's tough as activity has died down recently. We have big things planned to change this but still have some QoL to work on in the meantime. Hope you come back to us in more exciting times. Stay in touch.
    2 points
  12. HI! love u all
    2 points
  13. The more the merry!
    2 points
  14. If you've ever gone for a skilling pet, you'll understand the torture of a grind that it is. One of the primary issues with this is that it can be confusing understanding what instances you can actually get the pets in (take Ivy at Edgeville bank for example, it was confirmed that the pet can't actually be obtained there). For this, I'm suggesting skilling pets become universal to everywhere that xp in that skill can be gained. Being here since day one, I have NEVER seen the Runecrafting pet achieved by anybody. This could be due to the fact that the majority of players use RuneSpan over the conventional methods (and my assumption would be that the pet is unobtainable at RuneSpan). This update would avoid any confusion or wasted time on methods where pets can't actually be obtained. Alongside this, I am suggesting the addition of additional pets for skills that are currently missing them. Off the top of my head, ones that could be included are as follows: Phoenix (Wintertodt) - The Firemaking Pet. Tangleroot - The Farming Pet. Kingly Imp, Chinchompa, Herbi (Herbiboar) Some kind of Butterfly? - The Hunter Pet. Giant Squirrel - The Agility Pet. Rock Golem - Replace the model for Rocky with this because what even is Rocky?!
    1 point
  15. Hi Guys and Girls This is a suggestion post/Feed that could use alot of feedback from the community in regards to the wilderness, so PLEASE comment below Guide: = Wilderness Ticket/Token. As such, I recently completed the Examiner's Apprentice Quest granting me access to the Wilderness Resource Area! (GREAT USE OF UNLOCKABLE CONTENT BTW!!!) Although; upon endeavouring into this area for achievements sake, I was quick to realise there is a few major flaws with the whole area, aswell as having absolutely no incentive to train in such a risky situation (thanks Vegemite ;), other than a couple of achievements. First off: Pond doesn't work at all, completely rendering the fishing skill impossible to train here... This needs to be fixed and/or modified; could be filled with so many rare fishing spots such as: Fury Shark's, Tiger Shark's, Lava Eel, Cave Fish and ofcourse Rocktail. And will also incorporate a wilderness spot for Fishing Brawlers... (I bet most players wont have even heard of a brawler or know what it does). Secondly: Addition of Coal and Gold ore deposits within this skilling area. And removal of the ones from regular skilling area. (This ensures that either way ore deposits are locked behind some form of content or Payment Method). And will also incorporate a wilderness spot for Mining Brawlers... Thirdly: Addition of Draconic Jadinkos to this area! This would add another skill to train within the Resource Area, aswell as a potential new animal to hunt! The Draconic Jadinko requires a Marasamaw Plant "box trap" to catch and will take more time to obtain than conventional training method's, although could give noted skilling supplies aswell as per catch. This method will also incorporate a wilderness spot for Hunter Brawlers... Finally: After all those new suggestions an little fixes are complete, some of you may be thinking. "But there's still not enough"! Perfect because what's next will really have your mouth watering. In a last effort attempt to maximise profitability and even out the RISK > REWARD of training within the wilderness. Wilderness Rewards! I'd like to rejuvenate the idea/Suggestion I made back in 2018 of implementing "Wilderness Tickets/Tokens" to the game. Wilderness Tickets or Tokens would be gathered from actively playing within the wilderness, this could be from either Skilling (at the newly refreshed Resource Area or Agility Course), Bossing any of the many wilderness bosses we have, OR being "THAT" guy... You know... A PKER! These newly found Wilderness Tickets/Tokens would inhereitley be given to a player after each log they chop, or fish they catch, Player they kill or Boss they slay. The tokens will be kept on the player until banked outside of the wilderness. Wilderness Reward Shop Here is where I need community input. Ofcourse the Wilderness Tickets/Tokens can be used at the "Wilderness Rewards Shop" Located conveniently at the house north of bank at home. But what that shop contains is up to you guys, the community. Below you'll find an example shop, ofcourse there will be no Chaotics or Scrolls in the shop! so disregard those... Thankyou all for taking the time to read this post. Please take the time to leave constructive comments below! Lets get this ball moving people! For a server thats 3 years old we need a wilderness scene BADLY. I know its a long one but its the start to rejuvenating the wilderness a place where no donor, ironman nor normal player is safe... Yours thankfully:
    1 point
  16. When withdrawing t2 primordial boots with the note option in the bank they turn into a null
    1 point
  17. Y'all some lazy ass mf's voting for this shiet
    1 point
  18. Support this, i see it as a QOL so wouldn't hurt much OT: i do believe lowering the amount to donate to trigger each tier would be a great idea aswell - your average player isnt going to be donating 1b outta their pocket to contribute some help, so with it being lower i do believe it gives other players the opportunity to give a hand, and also well has been quite dead content recently.
    1 point
  19. Pouches are available as a drop from the creatures in the abyss portal area.
    1 point
  20. Overrides that should be able to disassemble: Cerberus set (i) Nomadic set (i) Tz-tol set (T) Solstice set (i) Kirsen set (i) Reaper set (i) Zarosian set (i) Sirenic set (i) (original version) Serenic Godbow (i) Staff of eternal frost Vyrewatch longsword (i) Blazing Longsword (p) Taeshalach (i) Ava's Assembler ~Thanks Team
    1 point
  21. Well said, and fantastic input. I do agree that this can definitely come off as a sort of a band-aid solution to the extensive amount of unwanted t2 items, but you're 100% right. We've just barely scratched the surface of Upgrading and we shouldn't be jumping the gun for more and more gems. That being said, I see as well as understand the thought process behind the upgrading of items way more clearly now, as I'm sure most of us do. I'll definitely be thinking of more realistic, less op, alternative ways to obtain gems. Thanks for clearing this up.
    1 point
  22. Love this idea, numbers seem rather high but I like the concept support
    1 point
  23. See if that was the case, I would be okay with it. But I think people won’t trash their 1b+ items, just destroy this shit things like whips. That’s the biggest problem, I think.
    1 point
  24. I think keeping gems only being able to be obtained through failing is better IMO, there's already so many items listed allowing people to get their easy fixings on gems. NO support on this but i still love you
    1 point
  25. definitely agree except for fighter torso since it can't be bought for gp anymore. add Dominion weapons and gloves to the list though
    1 point
  26. No to dragon dagger, gmaul, b gloves, fighters torso, anything else that is in a store. Makes it too easy to stock up now and abuse later imo. Rest are good
    1 point
  27. Can you also add Drygore mace? and maybe barrows gloves? and saradomin whisper/hiss/murmur?
    1 point
  28. If you go into the equipment stats tab, and weild it through there, you'll be able to wear it!
    1 point
  29. Good to see community videos
    1 point
  30. Awesome video, nice gambles too!
    1 point
  31. Fixed @Veit, @Delete & @Sorsaposki
    1 point
  32. Hey all, I've decided to write up quest guides for all of the quests currently in Ely. I will update in the future if anymore are added (including events). The Founding Festival Please use Longshots Guide as this is perfectly written with plenty information. Click Here For Guide Cook's Assistant Examiner's Apprentice Please follow @Winter's Guide, I will eventually write this up when I get around to it. The Christmas Catastrophe (UNABLE TO COMPLETE, CHRISTMAS QUEST, Will add if something changed) The Camel's Boy Ely Easter Egg Hunt
    1 point
  33. HELL YEAH!!! Such a good QOL update im loving it! Great job matt and lation for all the hard work you guys put in
    1 point
  34. In my opinion, we have a good system for gambling and I see no reason to change that. With that being said, I used to gamble a lot and back in the day it was always done via players and it was great fun, but as Lation has already mentioned it would be more of a hassle than not. If we were to implement player based gambling, the only way I see it not draining all of our (staff team) time is if we would make it a rule that gambling is at your own risk and the staff team will not help in any cases of scamming, which is not something I'd like.
    1 point
  35. This needs to be fixed! +1 Support
    1 point
  36. Thank you! The video and sound quality are gonna be 100x better!
    1 point
  37. im not sure i would ever gamble, so im not sure if i should vote one way or another. Would there still be NPC betting? or only P2p
    1 point
  38. Very nice! Looking forward to seeing more of your videos
    1 point
  39. Nice vids bruh! Very helpful vid for newcomers. keep up the good work man
    1 point
  40. Wow, this is awesome! thank you for making this video, highlights the best features of ely! very well put together, keep up the good work
    1 point
  41. The pet you obtain from Zulrah ''snakeling'' is half under the ground when you drop it.
    1 point
  42. Realized new farming system had broken all of the farming achievements. So they should all be fixed. Made a change to the daily voting counter. Votes must be over 12 hours and less than 48 hours apart to keep streak. Render distance when zoomed I'll see if I can work on a solution for. Perhaps a setting in the client because I know it can kill fps for some people. Also according to drop table, obsidian charms are in fact dropped by the tzhaar creatures.
    1 point
  43. @Matt brought life back into this old gem of a thread, made me wanna update my score since my last posted was over a year ago, and i finally popped off like some of you guys EDIT: omg i just realized.. THIS IS THE HIGHEST SCORE YET big pogggggggggggg beat me bitches EDIT EDIT: ducky keyboard btw, ez
    1 point
  44. forlorn longsword and rapier along with all the chaotic weps would be handy for ironpogs
    1 point
  45. Due to the success of the upgrade chest, bumping this thread with the latest addition of items available for upgrades:
    1 point
  46. This is a step to the right direction! Very nice, everything is good.
    1 point
  47. Agree, but add primal spear to the list
    1 point


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